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Animator Friendly Rigging - Maya Rigging | 4DVD | format: ISO | 6.88 GB
Genre: Video Training
Animator Friendly Rigging is one of the top training tools available to learn the ins and outs of creating character rigs that your animators will enjoy working with.
Based on the same principles that animators use when animating, these tools will teach you not just how to create one particular type of rig, but they will help you develop a systematic and creative approach to solve almost any rigging problem.
Digital-tutors : Introduction to Rigging in 3ds Max
English | Video: svq3, yuvj420p, 788x648, 960 kb/s | Audio: mp3, 22050 Hz, s16 | 998Mb
Learn essentials of rigging and establish a solid foundation. Learn flexible rigging methods, several rigging and character setup tools, and the essentials of building animator-friendly controls with 3ds Max. Contains over 3 hours of project-based training.
Digital-tutors: Introduction to Rigging in XSI
English | Video: svq3, yuvj420p, 788x648, 337 kb/s | Audio: mp3, 22050 Hz, s16 | 1.44GB
Genre: Video training
Establish a solid foundation and learn flexible rigging methods, various rigging and character setup tools, and the essentials of building animator-friendly controls in XSI. Contains nearly 7 hours of project-based training for aspiring artists learning character setup and rigging workflows in XSI.
cmiVFX - Blender Massive Mammoth Rigging Masterclass
English | MP4 H.264 1024 x 576 | 6 hr.17 min. | + Exercise files | 1,75 GB
The first part will cover some essential rigging concepts, the setup of the deformation rig and creating an animator-friendly control rig with custom bone shapes.
Digital Tutors - Rigging Quadrupeds in CINEMA 4D
English | h264 1280x720 15 fps | AAC 188 Kbps 44.1 KHz | 3.21 GB
In this CINEMA 4D tutorial we will learn techniques for rigging quadrupeds in CINEMA 4D. We'll work our way from the ground up, learning techniques for creating robust and flexible vertebrae systems, efficient and animator-friendly controls, and learn how to dynamically parent and blend between spaces. We'll also cover helpful weight painting. By the end of this course, you will have the skills needed to rig your very own quadruped.
Digital Tutors - Rigging Quadrupeds in 3ds Max 2012
English | h264 1280x720 15 fps | AAC 188 Kbps 44.1 KHz | 2.17 GB
In this 3ds Max tutorial we will learn techniques for rigging quadrupeds in 3ds Max. In this series of lessons we will learn how to rig quadrupeds in 3ds Max. We'll work our way from the ground up, learning techniques for creating robust and flexible vertebrae systems, efficient and animator-friendly controls, and learn how to dynamically link and blend between spaces. We'll also cover helpful weight painting techniques and learn how to set up and automate the triggering of corrective targets. By the end of this course, you will have the skills needed to rig your very own quadruped.
Digital-Tutors - Rigging Wings in Softimage
English | Duration: 2h 41m | Video: VP6 (.flv) 1280x720 15fps 1100Kbps | Audio: MP3 44.1KHz 96Kbps 1ch | 1.32 GB
In this collection of lessons we will learn how to rig a wing in Softimage.
We will first cover some things to consider when constructing the control rig. From there, we will set up the wing, step by step, making sure the system we build will be sufficient to the needs of an animator. We’ll also work with custom parameters and expressions to automate certain behaviors so the animator can work faster.
Digital Tutors Rigging Quadrupeds In Maya | 2.66 GB
In this set of tutorials we will learn techniques for rigging quadrupeds in Maya. We’ll start by learning how to enhance the Flexi system, we created in Advanced Character Rigging in Maya, making it more robust for spines, necks, and areas of the like, while making sure to keep this modular component clean and animator- friendly. We’ll then build our creature’s skeleton from the ground, up, and learn how the Flexi rig can be easily inserted to save us a lot of time.
Digital Tutors - Facial Rigging in 3ds Max 2012
English | VP6F 1280x720 | MP3 96 Kbps | 2.94 GB
In this course, we will learn tips and techniques for rigging a face in 3ds Max.
In this series of lessons, we will attain a foundation for Facial Rigging in 3ds Max. Step by step, we’ll construct a facial control system that is robust and animator-friendly. We’ll learn everything from how to create Morph targets, how to control Morph Targets with our own custom GUI, we'll learn a fast and efficient way for deforming multiple objects as one unit, we learn a technique for creating fleshy eyes, how to pin objects to a deforming surface, and also become familiar with 3ds Max's powerful Reaction Manager. By the end of this course, you’ll have the knowledge you need to create your own facial rigs that produce natural and entertaining expressions.